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1. Open letter to CCP - a serious response to the nano changes - in Ships and Modules [original thread]
Originally by: McDonALTs CCP did the best thing which was to ignore what people "SAY" and look at what people actually "DO". The real issue is that people have forgotten how to pvp without a MWD. AB's are now boosted so AB's are serious M...
- by Captain Crimson - at 2008.08.01 09:48:00
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2. --> Tempest Again <-- - in Ships and Modules [original thread]
Well, the other race's ships will be affected by this as well, though I agree that matari will be hit the most. Overall I'm very happy about the proposed changes. Originally by: Tuxford I have already expressed my personal opinion on this...
- by Captain Crimson - at 2008.07.29 11:10:00
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3. Rockets or Lasers? - in Ships and Modules [original thread]
Neither lasers or rockets would have helped you against a rupture. He would BBQyou no matter what if he had Ac's. Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy i...
- by Captain Crimson - at 2008.05.29 08:04:00
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4. Why is there no "battleship plus" ship class? - in Ships and Modules [original thread]
Could be possible if there were med slot cruiser-sized guns and low slot frigate sized guns. The turret cap could prevent this from being overpowered, such as being allowe four of each turret class, but a maximum of eight or ten. Could allow the...
- by Captain Crimson - at 2008.05.27 07:47:00
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5. Cynnabal Setups? - in Ships and Modules [original thread]
Originally by: Xiaodown Originally by: madaluap Edited by: madaluap on 26/05/2008 17:57:52 What i use(d): 4* 220mm vulcan II 2* heavy missile launcher II 1* 10mn mwd II 1* warp disrupter II 1* large shieldextender II 4* Over...
- by Captain Crimson - at 2008.05.26 21:21:00
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6. 1400mm's - in Ships and Modules [original thread]
Would an option be to reduce RoF by 25%, increase damage mod by 33%? I guess you could increase optimal and reduce falloff a bit, but not too uch as that is what is great about projectiles (or bad about them in some cases [:p) I think the grid re...
- by Captain Crimson - at 2008.05.13 07:56:00
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7. Top 3 PvP Ships To Train For - in Ships and Modules [original thread]
[Generic statement about PvP including bad setups for an AF and claiming it to be better than any damn cruiser] Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in ...
- by Captain Crimson - at 2008.05.06 19:33:00
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8. Simple Black ops fix. - in Ships and Modules [original thread]
What about a covops cloak, but with less hardpoints? And yes, fuel bay ftw. Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
- by Captain Crimson - at 2008.05.05 14:55:00
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9. Fitting a Wolf - in Ships and Modules [original thread]
The thing is, any Af that goes within 14km of an enemy will be webbed due to the overheat bonus. My poor AF's need a boost =( Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something ...
- by Captain Crimson - at 2008.05.05 09:43:00
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10. Feedback on Blackbird setup - in Ships and Modules [original thread]
Originally by: QoId www.eve-search.com Is obsolete in most cases.
- by Captain Crimson - at 2008.05.04 19:56:00
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11. Caracal Navy Issue - in Ships and Modules [original thread]
If you want to go all nano crazy, then yes, it is. If you do not want to nano it, get a cerb. It's more epeen than anything sire.
- by Captain Crimson - at 2008.05.04 19:50:00
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12. T2 perm boost raven possible? - in Ships and Modules [original thread]
Originally by: Lona Lwyd I wouldn't say it would be practical though, unless you intend to afk This = win. Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about ...
- by Captain Crimson - at 2008.04.29 22:50:00
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13. Diffrence between scattering field and hardener. - in Ships and Modules [original thread]
This. Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
- by Captain Crimson - at 2008.04.29 22:48:00
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14. Caldari frigate 5: Is it worth it? - in Ships and Modules [original thread]
I'm not desperate to fly any of them, I think it would be nice to be able to fly them to add to general utility. Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in...
- by Captain Crimson - at 2008.04.27 09:52:00
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15. Caldari frigate 5: Is it worth it? - in Ships and Modules [original thread]
Hello all, my question is in the title. Is it really worth it? I know Af's are in a sorry state at the moment, and the hawk is, well, bleh. The Kitsune does looks quite nice and I have some EWAR skills that I could use in it. I know the crow is p...
- by Captain Crimson - at 2008.04.27 09:34:00
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16. Scariest ship - in Ships and Modules [original thread]
Recon ships generally worry me, even more so than CS field command ships. Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
- by Captain Crimson - at 2008.04.27 09:22:00
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17. Cheap nano fun - in Ships and Modules [original thread]
As most people want the three options =P Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
- by Captain Crimson - at 2008.04.13 12:40:00
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18. Ships (unmarketed) - in Ships and Modules [original thread]
1. They should be under the variation of ships... if they don't have a unique hull. You can look up their names on contracts and look at the info. 2. Yes, the sansha line, namely the nightmare, succubus and the phantasm. Though only the nightmare...
- by Captain Crimson - at 2007.08.06 16:57:00
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19. Sancha MkII ? - in Ships and Modules [original thread]
Nightmare needs buckets of SP and experience. When you have it, it's great. If you don't have like level 5 in everything to do with it, it sucks. The ship itself is fine other than cpu... Originally by: Tuxford I have already expressed my ...
- by Captain Crimson - at 2007.08.06 11:25:00
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20. Rev II - Nightmare Setup - in Ships and Modules [original thread]
With excellent skills the nightmare can't be beaten. With non-exellent skills, yes, it is a bit awful. It's a bigger typhoon really... just a bit gimped. Originally by: Tuxford I have already expressed my personal opinion on this and it wa...
- by Captain Crimson - at 2007.07.22 07:56:00
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